.. _doc_profiler_instruments: Instruments =========== .. seealso:: Please see the :ref:`sampling profiler instructions ` and the :ref:`tracing profiler instructions ` for more information. - Open `Xcode `__. Select **Open Developer Tool** - **Instruments** from the **Xcode** app menu: - Double-click on **Time Profiler** in the **Instruments** window: .. image:: img/cpp_profiler_xcode_menu.png - In the Time Profiler window, click on the **Target** menu, select **Choose target...** and specify the path to the Godot binary, command line arguments, and environment variables in the next window. .. image:: img/cpp_profiler_time_profiler.png - You can also attach the Time Profiler to a running process by selecting it from the **Target** menu. - Click the **Start an immediate mode recording** button to start profiling. .. image:: img/cpp_profiler_time_profiler_record.png - Perform the actions you wish to profile in the editor or project. When you're done, click the **Stop** button. - Wait for the results to appear. - At the bottom of the window you will see a call tree for all CPU threads started, and the **Heaviest Stack Trace** overview. - Select **Hide system libraries** in the **Call Tree** menu (at the bottom of the window) to remove external modules. - You can use the timeline at the top of the window to display details for the specific time period. .. image:: img/cpp_profiler_time_profiler_result.png