MultiMeshInstance2D
继承: Node2D < CanvasItem < Node < Object
在 2D 中实例化 MultiMesh 的节点。
描述
MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D. This can be faster to render compared to displaying many Sprite2D nodes with large transparent areas, especially if the nodes take up a lot of space on screen at high viewport resolutions. This is because using a mesh designed to fit the sprites' opaque areas will reduce GPU fill rate utilization (at the cost of increased vertex processing utilization).
Usage is the same as MultiMeshInstance3D.
属性
信号
texture_changed() 🔗
当 texture 被改变时触发。
属性说明
将由 MultiMeshInstance2D 绘制的 MultiMesh。
使用默认 CanvasItemMaterial 时,将使用的 Texture2D。可以在 CanvasItem 着色器中作为 TEXTURE 访问。