UniformSetCacheRD

继承: Object

基于渲染设备的渲染器的 uniform 集缓存管理器。

描述

Uniform set cache manager for RenderingDevice-based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.

方法

RID

get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static


方法说明

RID get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static 🔗

根据给定着色器提供的 uniform 创建/返回缓存的 uniform 集。