Translation
继承: Resource < RefCounted < Object
语言翻译,能够将一组字符串映射到对应的翻译。
描述
Translation maps a collection of strings to their individual translations, and also provides convenience methods for pluralization.
A Translation consists of messages. A message is identified by its context and untranslated string. Unlike gettext, using an empty context string in Godot means not using any context.
教程
属性
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方法
_get_message(src_message: StringName, context: StringName) virtual const |
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_get_plural_message(src_message: StringName, src_plural_message: StringName, n: int, context: StringName) virtual const |
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void |
add_message(src_message: StringName, xlated_message: StringName, context: StringName = &"") |
void |
add_plural_message(src_message: StringName, xlated_messages: PackedStringArray, context: StringName = &"") |
void |
erase_message(src_message: StringName, context: StringName = &"") |
get_message(src_message: StringName, context: StringName = &"") const |
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get_message_count() const |
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get_message_list() const |
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get_plural_message(src_message: StringName, src_plural_message: StringName, n: int, context: StringName = &"") const |
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get_translated_message_list() const |
属性说明
翻译的区域设置。
String plural_rules_override = "" 🔗
The plural rules string to enforce. See GNU gettext for examples and more info.
If empty or invalid, default plural rules from TranslationServer.get_plural_rules() are used. The English plural rules are used as a fallback.
方法说明
StringName _get_message(src_message: StringName, context: StringName) virtual const 🔗
覆盖 get_message() 的虚方法。
StringName _get_plural_message(src_message: StringName, src_plural_message: StringName, n: int, context: StringName) virtual const 🔗
覆盖 get_plural_message() 的虚方法。
void add_message(src_message: StringName, xlated_message: StringName, context: StringName = &"") 🔗
如果不存在,则添加一条消息,后跟其翻译。
可以使用一个额外的上下文,来指定翻译上下文或区分多义词。
void add_plural_message(src_message: StringName, xlated_messages: PackedStringArray, context: StringName = &"") 🔗
Adds a message involving plural translation if nonexistent, followed by its translation.
An additional context could be used to specify the translation context or differentiate polysemic words.
void erase_message(src_message: StringName, context: StringName = &"") 🔗
删除信息。
StringName get_message(src_message: StringName, context: StringName = &"") const 🔗
返回信息的翻译。
int get_message_count() const 🔗
返回现有信息的数量。
PackedStringArray get_message_list() const 🔗
Returns the keys of all messages, that is, the context and untranslated strings of each message.
Note: If a message does not use a context, the corresponding element is the untranslated string. Otherwise, the corresponding element is the context and untranslated string separated by the EOT character (U+0004). This is done for compatibility purposes.
for key in translation.get_message_list():
var p = key.find("\u0004")
if p == -1:
var untranslated = key
print("Message %s" % untranslated)
else:
var context = key.substr(0, p)
var untranslated = key.substr(p + 1)
print("Message %s with context %s" % [untranslated, context])
StringName get_plural_message(src_message: StringName, src_plural_message: StringName, n: int, context: StringName = &"") const 🔗
返回一条消息涉及复数的翻译。
数字 n 是复数对象的数目或数量。它将被用于指导翻译系统为所选语言获取正确的复数形式。
注意:仅基于 gettext 的翻译(PO)支持复数,CSV 不支持。
PackedStringArray get_translated_message_list() const 🔗
Returns all the translated strings.