PortableCompressedTexture2D
继承: Texture2D < Texture < Resource < RefCounted < Object
为磁盘和/或显存提供可移植的压缩纹理。
描述
这个类能够将压缩纹理存储为自包含的资源(与导入资源相对)。
用于 2D 时(在磁盘上压缩、在显存中不压缩)推荐使用有损和无损模式。用于 3D 时(在显存中压缩)则取决于目标平台。
如果你只想用于桌面平台,则推荐使用 S3TC 或 BPTC。如果只用于移动平台,则推荐使用 ETC2。
如果要实现可移植、自包含的 3D 纹理,让这种纹理能同时在桌面和移动平台使用,则推荐 Basis Universal(尽管代价是有较小的质量损耗和更长的压缩时间)。
这个资源应使用代码创建。
属性
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resource_local_to_scene |
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方法
void |
create_from_image(image: Image, compression_mode: CompressionMode, normal_map: bool = false, lossy_quality: float = 0.8) |
get_compression_mode() const |
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get_format() const |
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is_keeping_all_compressed_buffers() static |
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void |
set_basisu_compressor_params(uastc_level: int, rdo_quality_loss: float) |
void |
set_keep_all_compressed_buffers(keep: bool) static |
枚举
enum CompressionMode: 🔗
CompressionMode COMPRESSION_MODE_LOSSLESS = 0
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_LOSSY = 1
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_BASIS_UNIVERSAL = 2
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_S3TC = 3
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_ETC2 = 4
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_BPTC = 5
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_ASTC = 6
There is currently no description for this enum. Please help us by contributing one!
属性说明
bool keep_compressed_buffer = false 🔗
If true, when running in the editor, this texture will keep the source-compressed data in memory, allowing the data to persist after loading. Otherwise, the source-compressed data is lost after loading and the texture can't be re-saved.
Note: This property must be set before create_from_image() for this to work.
Vector2 size_override = Vector2(0, 0) 🔗
Allows overriding the texture's size (for 2D only).
方法说明
void create_from_image(image: Image, compression_mode: CompressionMode, normal_map: bool = false, lossy_quality: float = 0.8) 🔗
使用基础图像初始化压缩纹理。必须提供压缩模式。
如果该图像会用作法线贴图,则推荐使用 normal_map,确保达到最佳质量。
如果请求了有损压缩,还可以提供质量设置。会映射至有损 WebP 压缩质量。
CompressionMode get_compression_mode() const 🔗
返回使用的压缩模式(初始化后有效)。
返回使用的图像格式(初始化后有效)。
bool is_keeping_all_compressed_buffers() static 🔗
Returns true if the flag is overridden for all textures of this type.
void set_basisu_compressor_params(uastc_level: int, rdo_quality_loss: float) 🔗
Sets the compressor parameters for Basis Universal compression. See also the settings in ResourceImporterTexture.
Note: This method must be called before create_from_image() for this to work.
void set_keep_all_compressed_buffers(keep: bool) static 🔗
If keep is true, overrides the flag globally for all textures of this type. This is used primarily by the editor.