Texture2DRD

继承: Texture2D < Texture < Resource < RefCounted < Object

用于 2D 的纹理,与 RenderingDevice 上创建的纹理绑定。

描述

This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Note: Texture2DRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture2D instead.

教程

属性

bool

resource_local_to_scene

false (overrides Resource)

RID

texture_rd_rid


属性说明

RID texture_rd_rid 🔗

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

RenderingDevice 上创建的纹理对象的 RID。