Texture2DRD
继承: Texture2D < Texture < Resource < RefCounted < Object
用于 2D 的纹理,与 RenderingDevice 上创建的纹理绑定。
描述
This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: Texture2DRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture2D instead.
教程
属性
resource_local_to_scene |
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属性说明
RenderingDevice 上创建的纹理对象的 RID。