Texture3DRD

继承: Texture3D < Texture < Resource < RefCounted < Object

被绑定到在 RenderingDevice 上创建的纹理的 3D 的纹理。

描述

This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Note: Texture3DRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture3D instead.

教程

属性

RID

texture_rd_rid


属性说明

RID texture_rd_rid 🔗

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

RenderingDevice 上创建的纹理对象的 RID。