TextureCubemapArrayRD

继承: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

立方体贴图的纹理数组,被绑定到在 RenderingDevice 上创建的纹理。

描述

This texture class allows you to use a cubemap array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Note: TextureCubemapArrayRD is intended for low-level usage with RenderingDevice. For most use cases, use CubemapArray instead.

教程