TextureCubemapArrayRD
继承: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
立方体贴图的纹理数组,被绑定到在 RenderingDevice 上创建的纹理。
描述
This texture class allows you to use a cubemap array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: TextureCubemapArrayRD is intended for low-level usage with RenderingDevice. For most use cases, use CubemapArray instead.